![]() ![]() Devilfish - Look what this thing can actually do. (Eg: grab someone, squeeze, let go the next round) Globster - Very surprisingly (and easily) would've TPKed my party if I hadn't had it start to use VERY sub-optimal tactics. Maybe add Advanced Template to make the fight last longer. ![]() Gray Man summoned by the trap - Easy fight due to confined room. Watcher in the Walls (Xorn) - Almost TPKed my party Maglap the Faceless stalker (probably easy to double or add a "pretty young lady" who he is harassing) - Yep, pretty easy but dottari may hear the fight Gorefangs (as written is alone - could have the guards join or add some advanced chellish hell bred dogs.) - Easy fight but also easy to add guards unless the players specifically do things to make sure that doesn't happen. Drowning Devil - Nearly killed my players (20 point buy) But fighting him isn't the focus figuring out the mystery is. Wex - Yeah, not a difficult fight unless he manages to get a sneak attack off. Kyton - A couple of guards, as you suggested, could have helped. Rope Golem - The group shouldn't really be fighting this but if they do and you wanted to add something, have Octavio come and investigate. In my experience, most fights only last a couple of rounds so I don't think that's something you should really worry about.īut you could always increase the enemies hit points to maximum based on the dice rather than average. ![]()
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